Dynamics:
-Force Based Dynamics
-Impulse Based Dynamics
-Position Based Dynamics
A few details
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How we solved it
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-Force Based Dynamics
-Impulse Based Dynamics
-Position Based Dynamics
– Softbody
– Rigidbody
– Particle
– LinearNode
– AngularNode
– Explicit Euler (2 different variants)
– Semi-Implicit Euler ( 2 different variants + angular integration)
– Verlet (3 different variants)
– VelocityVerlet ( 2 different variants)
– Linear Gravity
– Spherical/Orbital Gravity
– Linear + Angular Damping(Force & Velocity based variants)
– Fluid Drag
– Buoyancy
– Wind force
– Distance Constraint (Force, Impulse & Projection variants)
– Point Constraint (Projection Only)
– Linear Motor (Force, Impulse & Projection variants)
– Angular Motor(Torque & Impulse variants)
-BroadPhase
– AABB (Axis Aligned Bounding Box)
– OBB (Oriented Bounding Box)
– OBS (Oriented Bounding Sphere)
– Brute Force Method
– Spatial Partitioning (Grid)
-NarrowPhase
– SAT (Separating Axis Theorem)
– Sphere Collider
– Plane Collider
– Contact Manifold Generation(Relative Velocity, Contact Normal, CollisionPoint(s), Penetration Depth)
– Gauss-Seidel method
– Parallel Jacobi method
– Penalty Method (Force/Acceleration based)
– Linear + Angular Impulse Method (Velocity/Momentum based)
– Projection Method (Position based)
-Friction
– Linear + Angular Friction Impulse (Velocity/Momentum based)
-Restitution(Bounciness)
-Baumgarte Stabilization
– Mesh skinning/deformation
– Cloth cutting and tearing (proper mesh separation is not yet implemented)
– Internal Softbody collision
– Procedurally generated softbodies + mesh (currently only Clothplane and Cube)
– Multiple simultaneous physics worlds.
People involved
Working hours
daily mouse clicks
Red Bull
Youtube: Andersoerum
Linkedin: Anders Ørum
Anders Ørum Pedersen, Denmark
Email: Andersoerum@hotmail.com